Today, the game Working Committee of China Audio Digital Association (GPC) and China Game Industry Research Institute released the report of China’s game industry in 2020. Gamma data, as a strategic partner, provides data services. The report summarizes the development of China’s game industry in 2020, and makes a detailed interpretation from the economic value, social value and other dimensions. According to the data provided by Gamma data, in 2020, the actual sales revenue of China’s game market was 278.687 billion yuan, an increase of 47.81 billion yuan compared with that in 2019, with a year-on-year growth of 20.71%, maintaining a rapid growth. < / P > < p > in 2020, the actual sales revenue of China’s mobile game market will reach 209.676 billion yuan, an increase of 51.565 billion yuan compared with 2019, with a year-on-year growth of 32.61%. < / P > < p > compared with the brilliant performance of mobile games, the actual sales revenue of China’s client game market in 2020 was 55.92 billion yuan, a decrease of 5.594 billion yuan compared with that in 2019, a year-on-year decrease of 9.09%. The actual sales revenue of the web game market was only 7.608 billion yuan, a decrease of 2.261 billion yuan compared with that in 2019, a year-on-year decrease of 22.9%. According to the report of China’s game industry in 2020, the number of Chinese game users will maintain a stable growth in 2020. The number of users reached 665 million, a year-on-year increase of 3.7%. < / P > < p > in 2020, among the overseas regional income distribution of China’s independent R & D of mobile games, the income of the United States accounts for 27.55%, that of Japan 23.91%, and that of South Korea 8.81%. The total proportion of the three regions reaches 60.27%. It is worth noting that the United States is an important target market for Chinese game companies to go to sea in recent two years. < / P > < p > in 2020, among the top 100 mobile game product IP types, self created IP accounts for the largest proportion, accounting for 36%. Another 24%, 9% and 8% of mobile games are adapted from client games, novels and console / stand-alone games respectively. < / P > < p > in 2020, among the top 100 mobile game products in China, role-playing games account for 19.48%; multiplayer online tactical competitive games develop rapidly, and the market expansion speed is extremely fast, accounting for 15.28%; shooting games are second only to multiplayer online tactical competitive games, accounting for 15.04%; the three kinds of games account for 49.8% of the total revenue, accounting for nearly half of the total revenue. < / P > < p > in 2020, among the top 100 types of revenue in China’s independent R & D mobile games overseas market, strategy games accounted for 37.18%, shooting games accounted for 17.97%, and role-playing games accounted for 11.35%. Three types of games accounted for 66.5%. Global Tech