On December 16, Zhang Yijun, the first vice president of China music and digital Association, released the group standard of “age appropriate tips for online games” at the 2020 annual meeting of China’s game industry. The standard mainly consists of three parts. First of all, the identifier of age-appropriate prompt takes three different ages as the standard, namely 8 + in green, 12 + in blue and 16 + in yellow, but it is not included in the 18 + age group that may cause ambiguity, which is also the obvious difference between the standard and foreign game grading system. < / P > < p > secondly, the standard specifies the basic requirements for the use of identifiers. The standard specifies the download channel, display time, size ratio and update frequency of the identifier, and makes necessary specifications for the behavior that may deliberately weaken the use of the identifier and prompt language, so as to maintain the authority, unity and real-time of the identification standard. < / P > < p > finally, the standard specifies the specific use scenarios of the identifier, that is, the age-appropriate prompt logo must be placed in a prominent position in the game product interface, including but not limited to the official website of the game, client registration, login node, game payment interface and promotional video, advertising, etc., so as to highlight the visibility and visibility of the logo in the game product. < p > < p > Zhang Yijun said that focusing on the age-appropriate prompt standard, the association will continue to strengthen the construction of standardization system, including the classification standard of game products, the age-appropriate prompt evaluation index, and the technical standard of parents’ monitoring platform, so as to provide reliable support and guarantee for the application of age-appropriate prompt standard. < / P > < p > the observer network understands that this standard is mainly formulated for the compliance publication and rational use of online games, so as to correctly guide the minors’ consumers. This standard not only enriches the ways and means of effective protection when minors use online games. For game enterprises, it also means that the relevant risks can be resolved before causing harm. < p > < p > it is understood that under the guidance of the Publishing Bureau of the Propaganda Department of the CPC Central Committee, the group standard of “age appropriate tips for online games” was set up by the group Standardization Technical Committee of China Audio Digital Association, and led by Tencent, Netease and renmin.com. After 12 years, “world class Super project” Shantou Bay Tunnel ushers in a historic breakthrough today