After the outcry in the United States, Polish media spider’s Web interviewed PAWEL sasko, the task designer of cyberpunk 2077, and asked whether the “black lives matter” movement in the United States has brought any changes to cyberpunk 2077, especially in the game tasks.

“the most important thing is that we have a formed game at this stage, which has actually been shaped for a long time. This is the final stage, and we will not change anything in the story or add or delete anything. You know, the BLM movement just happened recently.

secondly, for us, “cyberpunk 2077” and “Wizard” are games to show our studio philosophy. The games we develop are, to a large extent, an entertainment medium, but for us, they are also a kind of art, an art that shows our vision. It’s hard for me to imagine what would happen if we suddenly found out what to change or change in order not to touch any particular element.

in any case, I think you see elements related to it in the game, so you can find out for yourself. The most important thing for me is that our game is not a political point of view, a political proposition. For me and my team, “cyberpunk 2077” is a piece of art, and I always insist on it. I don’t think I’m creating anything. I feel more like I’m drawing a picture or creating music, stories, movies. This is art for me. Art is the story we tell players, which is the most important thing for us.

as a studio, we are such a collection of different people who have different attitudes towards politics, religion, spirit and inner life, as well as sexual orientation or political sympathy. As a studio, we have been working hard to cultivate openness, and deal with it in such a way that everyone can have a voice, and every color can be reflected. Of course, as long as it is within the scope of law and Rationality – so that every player can find something suitable for himself and find the answer to his own problems. “