After the new year, the school will start soon. I believe many primary and secondary school students are planning to bring mobile phones into the campus. However, this year’s situation is a little different. The Ministry of education has issued the notice on strengthening the management of mobile phones for primary and secondary school students, which requires primary and secondary school students not to bring mobile phones into the campus in principle. If there is a real demand, it must be approved by the parents and put forward an application in writing. After entering the school, the mobile phone should be handed over to the school for unified custody, and it is forbidden to be brought into the classroom.

Whether primary and secondary school students can use mobile phones on campus and how to use them have been controversial for a long time. This time, the Ministry of education specially issued a notice on the management of students’ mobile phones, which regards “do not bring mobile phones into the campus” as a principle norm, plays a role in determining the score and stopping the dispute at the system level, and also plays a guiding role in how schools manage students’ use of mobile phones. Moreover, the requirements of the Ministry of education are not “one size fits all”. For students who need to keep in touch with their families, such as those who have been boarding in schools for a long time, as long as their parents apply, they can still be allowed to use their mobile phones reasonably.

Today, with the rapid development of mobile Internet, as a group with strong learning ability and natural interest in new things, teenagers have a strong desire to use mobile phones. Some parents also take the initiative to configure mobile phones for their children. In this case, how to use the mobile phone correctly is still a profound educational proposition.

Some students use mobile phones not for communication or for learning, but for playing games and watching movies. At present, there are few mobile phone products specially developed for teenagers in the market, and the content classification and anti addiction system of mobile phone applications are not perfect. If there is no effective management and students are allowed to use smart phones, they are likely to be exposed to information that is not suitable for teenagers, and they are more likely to easily bypass the restrictions of the anti addiction system and spend a lot of time playing mobile games. School is a place for learning. If mobile phones do more harm than good to learning, then “forbidding mobile phones to enter campus” is undoubtedly a necessary choice.

Technology is for people, not addictive. When it becomes a common educational problem for teenagers to indulge in mobile phones, relevant developers should also reflect on the direction of their product design. For example, some Internet companies take games as their main business and relax the authentication and restriction on the age of users, so as to attract teenagers who have become the main force of mobile games. In order to attract attention, some enterprises ignore the quality of content and allow their platforms to be full of violent and vulgar content, which seriously endangers the physical and mental health of teenagers.

Mobile phone is the “welfare” brought by the development of science and technology to the society, but for teenagers, effective management and education can make this “welfare” play a positive role, turn their curiosity into the desire to explore the working principles behind science and technology products, so as to stimulate the interest of active learning.

With the continuous emergence of new scientific and technological products, it is bound to have a new impact on education and teaching. Nowadays, teenagers grow up in the environment of rapid development of science and technology. Educators need to update their teaching ideas, study new education methods, and explore a path for students to grow together with science and technology, so as to face the future scientific and technological changes more effectively.