Super giant, which has produced fortress, transistor and pyre, has finished the EA test stage, released the 1.0 official version and logged into ns platform. What many people didn’t expect was that the NS version of the game got a user rating of 9.5 points on Metacritic website, becoming the second highest rated ns game this year. < p > < p > < p > is said to be a new work. In fact, as early as 2018, “heidis” entered the epic store in the form of early access (that is, the first batch of epic exclusive games). After that, it has been updated for two years. At the end of last year, when the game was launched in steam, there was a lot of discussion. However, at that time, the game had not finished its testing. Until last Friday, the game finally launched a complete version 1.0, which won 98% of steam’s more than 20000 reviews. < / P > < p > as a super giant fan who’s been playing “fortress” all the way, I think it’s necessary to give you a little bit of “heidis”, a masterpiece of supermant’s breakthrough. Based on the adaptation of Greek mythology, Hades tells the story of zaglious, the son of Hades, who tries to escape from the underworld and breaks through the dungeons of the underworld one by one to seek the mystery of his identity. In the process of escape, zaglious will accept the protection of Olympus Gods – in short, this is the story of an unfortunate child who tries to run away from home, and with the help of his relatives, escapes from his inhuman father. These “relatives” are the Olympus Gods in Greek mythology, such as Zeus, Poseidon, Athena, Ares and so on. < / P > < p > supermant has always been famous for its strong artistic strength. The description of gods in heidis is as beautiful and high-quality as ever. Supeigiant has abandoned the thick block surface and oil painting texture commonly used in the past. Heidis adopts more lines and cartoon styles, and the bright light and dark boundary is used to embellish the picture, which makes it look excellent. < / P > < p > OK, bro Meng game has four levels. Each level is composed of a number of small dungeon rooms, and each floor has a different boss battle. Players need to defeat the enemies on one level. They can go to the next area only after killing all the enemies and receiving the reward of this layer. “Heidis” has branch selection, the following room reward items for guidance, players need to choose a different strategy route. < p > < p > < p > < p > the game content of heidis starts with oblique 45 degree action. Players operate the protagonist zaglious and fight with six weapons of different styles, including sword, spear, shield, bow and arrow, boxing set and catapult. Each of them has a different style of play. < / P > < p > although the basic operations of these weapons are only ordinary attack, special attack and sprint attack, zaglious’s own projectile attack and sprint dodge can’t even reach a link between them, but it doesn’t prevent you from playing all kinds of tricks. First of all, there are essential differences in their operation modes. For example, the big sword is a pure output weapon, the bow and arrow is a classic storage weapon, and the catapult has an independent loading mechanism. < / P > < p > and in the process of exploring the underworld, you will obtain a resource called “dideres hammer”, which will directly affect the specific moves of weapons and enrich the playing methods of weapons. < / P > < p > Second, supermant adds a lot of combat interaction elements to the map, such as shattering pillars, boiling lava, and more sinister traps and mechanisms, which are potential threats to zaglious, but the same is true for enemies – you can fly enemies, hit them on pillars, cause pillars to collapse, or crash them into magma pools It’s causing damage. Many designs for the combat environment, including frontal attack and armor breaking, back stab, hitting the wall after flying, and so on. Combined with the effects of different weapons, the battle of heidis is very refreshing. < / P > < p > as mentioned earlier, zaglious’s attack means are not many, and there is no obvious connection between them. This set of action system with less fancy base needs roguelike mechanism to provide patterns. < / P > < p > the help of Olympus Gods to zaglious is “blessing” and the core system of the game. “Blessing” can be classified into four levels, from ordinary to legendary. “Blessing” will affect zaglious’s combat, such as improving the damage ability of ordinary attacks, adding dot damage and various debuffs, and even affecting zaglious’s own actions. < / P > < p > Why do I think that the blessing system of Hades has been carefully designed because these blessings can effectively change the way you play. They fit perfectly into the not complicated way of action of the protagonist zaglious, and as you move forward on the timeline of the underworld, blessings will gradually point to one or more schools of play, such as: < / P > < p >· projectile throwing skills with low early returns will evolve into different forms under the blessing of specific blessings, which will change from damage ability to operation mode. You can even use projectile throwing as your main output method < / P > < p > · let the blessing of dodge additional effect cooperate with Hermes’s blessing to strengthen Dodge action, so that all your dodge actions can be carried Most of Athena’s blessings can make your attack rebound. It seems to be a receiving skill. In fact, it can return the enemy’s flying props in the original way. When there are many enemies in the later stage and the number of flying props increases sharply, it can effectively reduce the difficulty. However, if you just stand and press x < / P > < p > for example The combination of these blessings is just the tip of the iceberg of the game. With the development of version 1.0, the blessing system of Hades has been very rich. Some specific gods’ blessing will be brought together to form double blessing. In the process, players can also sell their blessings to customize build. < / P > < p > in addition, due to the random acquisition of blessings, players also have a resource called “honeydew” given to gods to obtain corresponding jewelry. Equipping these ornaments can interfere with the appearance and rarity of specific blessings. Keepsakes can be replaced once in the transition layers of three scenes, which is also part of the player’s strategy. Heidis has more build ideas for players to dig Explore. < / P > < p > summarizes a core problem of players when playing roguelike games, that is, which items can be collected and brought to the next process for accumulating player attributes, and which items only need to be weighed and used by players in this battle. As long as the player’s ability to use the black gems and other items in the blacksmith’s palaces can be used to change all the items used by the player in the process of saving the black gems, such as those used to unlock the palaces of death. < / P > < p > < p > the death penalty in Hades is not very harsh. Even if players don’t get much success in a single reincarnation, they can also lay the foundation for their next rebirth by collecting these items that will not be lost. The talent provided by night mirror will gradually reduce the difficulty of the game as players accumulate. < / P > < p > and for the upper and lower limits of heidis, supermant also basically takes care of them. For new players who are just exposed to such games, the magic mode that can be opened and closed at any time in the menu will increase the injury reduction effect with the number of player’s deaths. For the RL veteran who pursues challenges, the game will unlock the “punishment contract” mechanism after the first clearance, and the players can decide by themselves With a large number of difficult conditions, more resources can be obtained while increasing challenges. < / P > < p > if you’ve played super giant’s past Games, fortress, transistor, or pyre, then as the third board axe of the industry’s first-line independent game development group, you must have a taste of: awesome art, awesome music, and amazing stories. Of course, it’s better to experience it without playing. < / P > < p > but to be honest, I’ve always been dissatisfied with their game design. Supermant hopes to make a breakthrough in playing methods in every new work. This obsession is worth affirming, but to be honest, their answers in the past are not so excellent. < / P > < p > supergiant originated in 2009 in California, USA, after the departure of two former EA producers Amir Rao and Gavan Simon. In 2011, super giant’s first game “fortress” was officially put on sale. It quickly won a lot of praise for its distinctive hand-painted scenes, rich weapon systems, excellent music and narrative. < / P > < p > the biggest innovation of the game is to add a spectator narrator. In order to enhance the player’s immersion in the game, supermant abandons the traditional method of text dialog box. The player controls the little boy. Every time he acts, from killing boss to switching weapons, a grandparent narrator will respond to the player’s action. The success of Fortress also laid the foundation for the super giant’s game style. In the later transistor, supergiant was more confident, introduced the parallel mechanism of real-time combat and strategic combat, and made breakthroughs in narrative techniques. “Transistor” uses a flashback, in which a silent female singer and a man with dead body and soul living in crystal sword are combined. As the story goes on, the players realize that the narrator died in order to protect the female singer red, and red also lost his voice. There is a sharp contrast between the silent red and the narrative man. For red, he can only write his missing for the man on the terminal, and the man’s response is also full of emotion. Although they are accompanied by each other, they are also in different worlds, and their thoughts can only be conveyed through terminals. This emotion is constantly promoted in the process of the game, and finally reaches a climax in the end of the game. Red kills the final enemy and enters the men’s world in a shocking way, which is more powerful than before. < / P > < p > in “pyre” in 2017, supermant’s pursuit of innovation has reached a degree of paranoia. It has not only expanded its narrative capacity, but also created many characters comparable to a GALGAME. Ueno has made drastic changes in its playing method and has become a “ball throwing game” with some awkward operation. < / P > < p > superpowers are always looking for new things. It seems that they will feel uncomfortable if they don’t invent new things. They can always make a set of colorful and fun playing methods. With their consistent high-quality narrative text and art, they have become the most eye-catching batch of goods on the independent game shelves. < / P > < p > if their previous works will be evaluated as lacking in depth of play, then heidis is definitely a breakthrough of super games. Its combat experience is compact and straightforward, and the upgrading of weapons and skills perfectly unifies the subtle range of randomness and stability of the process With the blessing of performances, scripts, art and music that games was good at, it became