On the afternoon of July 30, it was reported that at the China International Digital Entertainment Industry Conference held today, the China Game Industry Research Institute and the game Working Committee of the China voice and numbers Association jointly released the “China Game Industry Report” from January to June 2020. According to the report, in the first half of 2020, the actual sales revenue of China’s game market will reach 139.493 billion yuan, a year-on-year increase of 22.34%. The number of game users in China increased by 1.97% year-on-year, with an increase of 12.71 million.

the actual sales revenue of mobile game market accounted for 75.04% of the total market revenue. The actual sales revenue of mobile games reached 104.673 billion yuan, a year-on-year increase of 35.81%, an increase of 27.6 billion yuan.

the actual sales revenue of client game market was 28.154 billion yuan, accounting for 20.18% of the total market revenue, with a year-on-year decrease of 10.13%. The actual sales revenue of web game market was 4.002 billion yuan, accounting for 2.87% of the total market revenue, with a year-on-year decrease of 21.43%.

in the first half of 2020, the actual sales of China’s self-developed games in the domestic market reached 120.14 billion yuan, a year-on-year increase of 30.38%, an increase of 27.997 billion yuan. The actual sales revenue of China’s self-developed games in the overseas market reached US $7.589 billion, equivalent to about RMB 53.362 billion, an increase of 36.32% year-on-year.

among the types of games at sea, role-playing games accounted for about 10.98%, strategy games accounted for 38.98%, shooting games accounted for 18.14%, and MoBa games accounted for 3.17%.

in the regional distribution of overseas market actual sales revenue, the United States accounted for 28.23%, Japan accounted for 23.26%, and South Korea accounted for 9.97%. These three regions are the main markets for domestic game companies to go abroad, accounting for 61.46% in total.

in addition, in China’s mobile game market in the first half of 2020, the number of mobile game role-playing games with top 100 revenue accounted for 30%, the highest proportion. Then came card games and strategy games, accounting for 12% and 11% respectively.

in the first half of the year, among the top 100 mobile games in China’s game market, the revenue from role-playing game products accounted for the highest proportion, about 19.81%. Shooting game revenue accounted for 16.71%. MoBa revenue accounted for 14.63%.

from January to June 2020, the actual sales revenue of China’s e-sports game market was 71.936 billion yuan, with a year-on-year increase of 54.69%. In addition, in the first half of 2020, the number of E-sports users in China reached 48396 million, a year-on-year increase of 9.94%. The actual sales revenue of China’s cloud game market was 403 million yuan, with a year-on-year increase of 79.35%.