In a documentary of his own, the father of “biochemical crisis” and director of “biochemical crisis 4”, samurai discusses how his creative ability has changed in his 30-year career. He told oil pipeline channel archipel that he thinks most game developers reach their peak in their 30s. < / P > < p > he said, “you change based on the experience you get. When you’re young, it’s good that you have a sense of developing things. Your heart, your energy. However, you are inexperienced, so even if you have a good judgment, you are still not mature enough to compose or simply show things to players. < / P > < p > on the other hand, when you have accumulated experience, you will be more effective in satisfying players. But your taste begins to fade. Developing a game also needs a lot of energy and time, so it will consume more physical energy. < / P > < p > all in all, I think game developers reach their peak in their 30s, if you combine all the skills. When I was 39 years old, I developed biochemical crisis 4, and I believe I’m in line with that peak. In addition to me, I can give some examples of other developers, but overall I think you see a lot of developers making the best games in their 30s. < / P > < p > “with the accumulation of experience, you will have a broader view of things. However, the more you want a game to be perfect, the less you can recognize things. You can always find flaws. For young people with less experience, they believe in their intuition and tend to think that they have done well. < / P > < p > from a veteran’s point of view, you will see multiple risks, but you will become short-sighted. So it’s usually hard to have crazy ideas and deploy them to a project, which is full of holes. But once you overcome that, you can ship out a whole new piece. Or, veterans think too much and start late. They spend their time building the perfect thing in order to make decisions. Finally, when you have no experience, things can start faster. &When he was nearly 40 years old, he left the studio in his early 40s. After directing conquest under platinum, Tango gameworks was founded on sanshang, which was later acquired by zenimax media, the parent company of group B. < p > < p > currently, sanshang is developing a ps5 limited time exclusive game ghost line: Tokyo, which will also be available on PC and xsx / s later. IPhone 12 whole family barrel model exposed: it’s a tribute to iPhone 4

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