According to a report by night lion security, a security company that helps companies identify vulnerabilities, tens of thousands of fortrite accounts are sold online every day, and the black market for stolen video game accounts generates $1 billion a year. < / P > < p > criminals are using automated tools that can check 500 accounts a second to find out if the login credentials stolen in recent data leaks can unlock any fortress night accounts. Vinny Troia, who runs night lion, says some fortress night accounts have valuable skin that can be sold for thousands of dollars. A regular account can sell for between $200 and $250, he said. < / P > < p > “they can’t keep up with the needs of some accounts,” Troia said. “They resell it to people who want to play games on this account. Maybe someone just doesn’t want to spend 100 hours trying to get there. ” Since its launch in 2017, fortress night has developed into a worldwide phenomenon. It has more than 350 million registered players. < / P > < p > although Epic Games Inc., the developer of Fortress night, banned the sale of accounts, some users violated the policy of doing so – some asked the company to take back their accounts. It uses the technology of EPP < IP > to identify the threat within a few seconds. “Epic Games takes a complex layered approach to protect our players,” the company said According to a statement, the company will “actively block login attempts and automatically take action to protect the security of any compromised accounts we identify.”. < / P > < p > for its report, night lion talked to illegal distributors and stores selling game accounts. Distributors promote thousands of accounts on services such as Telegraph and discord. Dark net owners buy them, allowing consumers to find them by Google searching for “Fortress night account for sale.”. Troia says a seller can sell a fortress night account worth $20000 a day. < / P > < p > Troia said stolen accounts from competitive games such as roblox, Microsoft’s minecraft and Jagex’s Runescape are also popular. He estimates that the four games add up to about $700 million a year in stolen account sales, while other video games add up to $1 billion. < / P > < p > “roblox, runescape and minecraft seem to be more profitable.” The report said. < / P > < p > all games have been greatly boosted by the spring blockade associated with the new crown pandemic. Troia said purchases of stolen accounts are also increasing significantly as more people spend more time playing games. “Because of covid, there’s a huge increase in demand and there’s a widespread supply problem,” Troia said. Global Tech