On paper, “Marvel Avengers alliance” is easy to win. This game has a 3A budget, makes full use of one of the largest IP in the world, and has some of the most popular famous characters of Marvel brand. However, even the best things on paper don’t always translate into success, which seems to be the case with SE’s superhero game. Although early sales didn’t look too bad (2.2 million digital copies were sold in the first month), they were far from what they needed. < / P > < p > there have been some caveats before – suggesting that Marvel Avengers may not perform as well as people would like, especially after reports that the number of players online is too low. The next generation version of the current game and the upcoming DLC have also been postponed to next year. < p > < p > now David Gibson, an analyst on twitter, tweets that Se pointed out that the poor performance of Marvel Avengers alliance was the main driver of the 6.5 billion yen (approximately $62-63 million) loss in their HD gaming division. Normally, this 3A game should bring them more income, not lose money. < p > < p > Gibson also mentioned that the marvel Avengers alliance sold only 3 million units, accounting for 60% of SE’s original plan, which means that Se planned to sell 5 million units. These numbers are likely to be affected by the postponement of the next generation game to 2021. According to Gibson, the total cost of Marvel Avengers is close to $170-190 million, and the cost of making the game exceeds $100 million. < / P > < p > according to steamchart, the PC version of Marvel Avengers has only 763 visitors, with a 24-hour maximum of 964, and a record high of only 28000. After 12 years, “world class Super project” Shantou Bay Tunnel ushers in a historic breakthrough today