Unity released its third quarter results, the first since its successful public offering, valued at $13.7 billion. Unity’s revenue for the quarter was $201 million, up 53% from a year earlier, and an operating loss of $141 million, accounting for 71% of total revenue. Kim Jabal, chief financial officer of unity, praised the results as “a reflection of the resilience of our business model and the strong execution of our entire operations team.”. Looking ahead to the second half of this year, unity expects its full year revenue to be between $752 million and $756 million, and to maintain roughly the same level in the fourth quarter as in the third quarter. < / P > < p > net loss in the third quarter of this year was $144 million, compared with a net loss of $45 million in the third quarter of 2019 – in fact, unity has yet to make any profit and has been losing money since it founded over the edge entertainment in 2004. The loss is expected to be between us $40 million and US $66 million for the whole year, which is expected to be between us $40 million and US $66 million. In the 12 months to September 30, 2020, 739 customers generated more than $100000 in revenue, compared with 553 in the same period last year, according to unity. In the third quarter, the main Games launched in collaboration with unity included “sugar bean man: the ultimate knockout,” Protoss and “GTFO.”. “Game companies have been using real-time 3D technology to create immersive, interactive content for more than 20 years, and we are proud to be able to support more than 90% of the world’s top gaming companies,” said John riccatiello, CEO and President of unity Privacy Policy