According to reports, China’s E-sports operator hero sports VSPN has completed the B round of financing, with the amount of nearly 100 million US dollars, and Tencent holding is the leading investor. This round of financing of hero sports further confirms that the e-sports market is developing rapidly. Other investors who participated in the company’s current round of financing include Tian chart capital, SIG and Kwai Fu. Hero sports said this round of financing will be used to improve E-sports products and ecosystems in China and Asia as a whole. Founded in 2016 and headquartered in Shanghai, hero sports is one of the earliest E-sports organization and content creation enterprises that went out of Asia from China. After that, the company expanded other businesses, including offline library operations. “We are pleased to announce that the company has completed a new round of financing,” Ying Shuling, CEO of the company, said in a statement. Thanks to the policy support of Shanghai as a global E-sports center and the information from Beijing, Chengdu, Xi’an and other places, VSPN has achieved rapid development in recent years. After this round of financing, we will build E-sports Research Institute and E-sports Cultural Park, and continue to expand to the global market. VSPN has a long-term vision and is committed to the sustainable development of the global E-sports ecosystem. ” Hou Miao, general manager of Tencent e-sports, said: “VSPN’s long-term corporate vision and its leading position in the field of E-sports production have played a crucial role in optimizing the development layout of Tencent’s e-sports industry.” Tencent’s investment in VSPN shows that the company has once again made a note on the e-sports market. < p > < p > in 2016, VSPN completed a round of financing, with focus media as the leading investor, and China jianteng sports fund, Guangdian capital and Yongtong capital participated in the investment. < p > < p > currently, VSPN has become the organizer and broadcaster of pubg mobile international competition, King’s glory, pubg, peace elite, crossing the line of fire, FIFA, QQ flying car and big escape. It has about 12000 hours of original content, and has reached cooperation with more than 70% of China’s E-sports events. < / P > < p > in addition to the core E-sports events and content production business, VSPN has also established brand E-sports venues in Chengdu, Xi’an and Shanghai. In May this year, VSPN launched its first overseas venue v.space in Seoul, South Korea. < / P > < p > and the current offline events are about to return. In August this year, VSPN held the first large-scale E-sports event for offline audience. There will be 6000 tickets for the lol S10 event. However, all events need to comply with China’s strict covid-19 virus prevention measures and obtain approval. Not all E-sports events are allowed to participate in offline spectators. Only high-level events can be approved. < p > < p > VSPN said that it will continue to build a TV short video ecosystem, improve the quality of E-sports content creation, and cover more users through multiple channels. VSPN currently has five business departments with more than 1000 employees. Global Tech